message compression - meaning and definition. What is message compression
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What (who) is message compression - definition

CONCEPT IN COMPUTER DATA COMPRESSION
Asymmetric compression; Symmetric compression

message passing         
MECHANISM FOR INTERPROCESS COMMUNICATION
Message passing programming; Message Passing; Message-based protocol; Message-passing; Message-based; Message (object-oriented programming); Asynchronous message passing; Synchronous message passing
One of the two techniques for communicating between parallel processes (the other being shared memory). A common use of message passing is for communication in a parallel computer. A process running on one processor may send a message to a process running on the same processor or another. The actual transmission of the message is usually handled by the run-time support of the language in which the processes are written, or by the operating system. Message passing scales better than shared memory, which is generally used in computers with relatively few processors. This is because the total communications bandwidth usually increases with the number of processors. A message passing system provides primitives for sending and receiving messages. These primitives may by either synchronous or asynchronous or both. A synchronous send will not complete (will not allow the sender to proceed) until the receiving process has received the message. This allows the sender to know whether the message was received successfully or not (like when you speak to someone on the telephone). An asynchronous send simply queues the message for transmission without waiting for it to be received (like posting a letter). A synchronous receive primitive will wait until there is a message to read whereas an asynchronous receive will return immediately, either with a message or to say that no message has arrived. Messages may be sent to a named process or to a named mailbox which may be readable by one or many processes. Transmission involves determining the location of the recipient and then choosing a route to reach that location. The message may be transmitted in one go or may be split into packets which are transmitted independently (e.g. using wormhole routing) and reassembled at the receiver. The message passing system must ensure that sufficient memory is available to buffer the message at its destination and at intermediate nodes. Messages may be typed or untyped at the programming language level. They may have a priority, allowing the receiver to read the highest priority messages first. Some message passing computers are the {MIT J-Machine (http://ai.mit.edu/projects/cva/cva_j_machine.html)}, the {Illinois Concert Project (http://www-csag.cs.uiuc.edu/projects/concert.html)} and transputer-based systems. Object-oriented programming uses message passing between objects as a metaphor for procedure call. (1994-11-11)
lossy         
DATA COMPRESSION APPROACH THAT RESULTS IN LOSS OR CHANGE OF SOME DATA
Lossy; Lossy encoding; Lossy data compression; Data compression/lossy; List of lossy compression methods; Irreversible compression
<algorithm> A term describing a data compression algorithm which actually reduces the amount of information in the data, rather than just the number of bits used to represent that information. The lost information is usually removed because it is subjectively less important to the quality of the data (usually an image or sound) or because it can be recovered reasonably by interpolation from the remaining data. MPEG and JPEG are examples of lossy compression techniques. Opposite: lossless. (1995-03-29)
Compression artifact         
  • Example of datamoshing
  • Video glitch art
  • Illustration of the effect of JPEG compression on a slightly noisy image with a mixture of text and whitespace. Text is a screen capture from a Wikipedia conversation with noise added (intensity 10 in Paint.NET). One frame of the animation was saved as a JPEG (quality 90) and reloaded. Both frames were then zoomed by a factor of 4 (nearest neighbor interpolation).
  • Example of image with artifacts due to a transmission error
  • Loss of edge clarity and tone "fuzziness" in heavy [[JPEG]] compression
  • Block coding artifacts in a JPEG image. Flat blocks are caused by coarse quantization. Discontinuities at transform block boundaries are visible.
NOTICEABLE DISTORTION OF MEDIA CAUSED BY THE APPLICATION OF LOSSY DATA COMPRESSION
Compression artefact; Compression artifacts; Block artifact; JPEG artifacts; JPEG artifact; Compression artefacts; JPEG compression artifacts; Mosquito noise; Datamoshing; Datamosh; JPEG artefacts; Mosquito artifact; JPEG artefact; Jpg artifacting; Jpeg artefacts; JPG artefacting; Lossy compression artefact; Lossy compression artifact; Data moshing; Video compression artifact; Image compression artifact; Artifact (compression)
A compression artifact (or artefact) is a noticeable distortion of media (including images, audio, and video) caused by the application of lossy compression. Lossy data compression involves discarding some of the media's data so that it becomes small enough to be stored within the desired disk space or transmitted (streamed) within the available bandwidth (known as the data rate or bit rate).

Wikipedia

Data compression symmetry

Symmetry and asymmetry, in the context of data compression, refer to the time relation between compression and decompression for a given compression algorithm.

If an algorithm takes the same time to compress a data archive as it does to decompress it, it is considered symmetrical. Note that compression and decompression, even for a symmetric algorithm, may not be perfectly symmetric in practice, depending on the devices the data is being copied to and from, and other factors such as latency and the fragmentation on the device.

In turn, if the compression and decompression times of an algorithm are vastly different, it is considered asymmetrical.